generate method
      
dynamic
generate([ 
    
    
- dynamic builder,
- dynamic output
override
    Implementation
generate([builder, output]) {
  // inout nodes
  var position = new PositionNode(PositionNode.LOCAL);
  var normal = new NormalNode(NormalNode.LOCAL);
  var index = this.skinIndexNode;
  var weight = this.skinWeightNode;
  var bindMatrix = this.bindMatrixNode;
  var bindMatrixInverse = this.bindMatrixInverseNode;
  var boneMatrices = this.boneMatricesNode;
  Skinning({
    position,
    normal,
    index,
    weight,
    bindMatrix,
    bindMatrixInverse,
    boneMatrices
  }, builder);
}