Object3DNode constructor
Object3DNode([
- dynamic scope = Object3DNode.VIEW_MATRIX,
- dynamic object3d = null
Implementation
Object3DNode([scope = Object3DNode.VIEW_MATRIX, object3d = null]) : super() {
this.scope = scope;
this.object3d = object3d;
this.updateType = NodeUpdateType.Object;
this._inputNode = null;
}