generate method
dynamic
generate([
- dynamic builder,
- dynamic output
override
Implementation
generate([builder, output]) {
var material = builder.material;
var lightingModel = null;
if (material.isMeshStandardMaterial == true) {
lightingModel = PhysicalLightingModel;
}
var directDiffuse = new VarNode(new Vector3Node(), 'DirectDiffuse', 'vec3');
var directSpecular =
new VarNode(new Vector3Node(), 'DirectSpecular', 'vec3');
this.context.directDiffuse = directDiffuse;
this.context.directSpecular = directSpecular;
if (lightingModel != null) {
this.context.lightingModel = lightingModel;
}
// add code
var type = this.getNodeType(builder);
super.generate(builder, type);
var totalLight = new OperatorNode('+', directDiffuse, directSpecular);
return totalLight.build(builder, type);
}