lut property
dynamic
get
lut
Implementation
get lut {
return this.material.uniforms["lut"]["value"] ??
this.material.uniforms["lut3d"]["value"];
}
set
lut
(dynamic v)
Implementation
set lut(v) {
var material = this.material;
if (v != this.lut) {
material.uniforms["lut3d"]["value"] = null;
material.uniforms["lut"]["value"] = null;
if (v != null) {
var is3dTextureDefine = v is Data3DTexture ? 1 : 0;
if (is3dTextureDefine != material.defines!["USE_3DTEXTURE"]) {
material.defines!["USE_3DTEXTURE"] = is3dTextureDefine;
material.needsUpdate = true;
}
if (v is Data3DTexture) {
material.uniforms["lut3d"]["value"] = v;
} else {
material.uniforms["lut"]["value"] = v;
material.uniforms["lutSize"]["value"] = v.image.width;
}
}
}
}