getTexture method
dynamic
getTexture(
- dynamic textureMap,
- dynamic id
Implementation
getTexture(textureMap, id) {
// if the texture is a layered texture, just use the first layer and issue a warning
if (fbxTree.Objects["LayeredTexture"] != null &&
fbxTree.Objects["LayeredTexture"].id != null) {
print(
'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
id = connections[id].children[0].ID;
}
return textureMap[id];
}