fromGeometry method

dynamic fromGeometry(
  1. dynamic geometry
)

Implementation

fromGeometry(Geometry geometry) {
  var faces = geometry.faces;
  var vertices = geometry.vertices;
  var faceVertexUvs = geometry.faceVertexUvs;

  var hasFaceVertexUv = faceVertexUvs != null &&
      faceVertexUvs[0] != null &&
      faceVertexUvs[0].length > 0;
  var hasFaceVertexUv2 = faceVertexUvs != null &&
      faceVertexUvs.length >= 2 &&
      faceVertexUvs[1] != null &&
      faceVertexUvs[1].length > 0;

  // morphs

  var morphTargets = geometry.morphTargets;
  var morphTargetsLength = morphTargets.length;

  var morphTargetsPosition;

  if (morphTargetsLength > 0) {
    morphTargetsPosition = [];

    for (var i = 0; i < morphTargetsLength; i++) {
      morphTargetsPosition.add({"name": morphTargets[i].name, "data": []});
    }

    this.morphTargets["position"] = morphTargetsPosition;
  }

  var morphNormals = geometry.morphNormals;
  var morphNormalsLength = morphNormals.length;

  var morphTargetsNormal;

  if (morphNormalsLength > 0) {
    morphTargetsNormal = [];

    for (var i = 0; i < morphNormalsLength; i++) {
      morphTargetsNormal[i] = {"name": morphNormals[i].name, "data": []};
    }

    this.morphTargets["normal"] = morphTargetsNormal;
  }

  // skins

  var skinIndices = geometry.skinIndices;
  var skinWeights = geometry.skinWeights;

  var hasSkinIndices = skinIndices.length == vertices.length;
  var hasSkinWeights = skinWeights.length == vertices.length;

  //

  if (vertices.length > 0 && faces.length == 0) {
    print('THREE.DirectGeometry: Faceless geometries are not supported.');
  }

  for (var i = 0; i < faces.length; i++) {
    var face = faces[i];

    this
        .vertices
        .addAll([vertices[face.a], vertices[face.b], vertices[face.c]]);

    var vertexNormals = face.vertexNormals;

    if (vertexNormals.length == 3) {
      this
          .normals
          .addAll([vertexNormals[0], vertexNormals[1], vertexNormals[2]]);
    } else {
      var normal = face.normal;

      this.normals.addAll([normal, normal, normal]);
    }

    var vertexColors = face.vertexColors;

    if (vertexColors.length == 3) {
      this.colors.addAll([vertexColors[0], vertexColors[1], vertexColors[2]]);
    } else {
      var color = face.color;

      this.colors.addAll([color, color, color]);
    }

    if (hasFaceVertexUv == true) {
      var vertexUvs = faceVertexUvs[0][i];

      if (vertexUvs != null) {
        this.uvs.addAll([vertexUvs[0], vertexUvs[1], vertexUvs[2]]);
      } else {
        print('THREE.DirectGeometry.fromGeometry(): null vertexUv ${i}');

        this.uvs.addAll([
          new THREE.Vector2(null, null),
          new THREE.Vector2(null, null),
          new THREE.Vector2(null, null)
        ]);
      }
    }

    if (hasFaceVertexUv2 == true) {
      var vertexUvs = faceVertexUvs[1][i];

      if (vertexUvs != null) {
        this.uvs2.addAll([vertexUvs[0], vertexUvs[1], vertexUvs[2]]);
      } else {
        print('THREE.DirectGeometry.fromGeometry(): null vertexUv2 ${i}');

        this.uvs2.addAll([
          new THREE.Vector2(null, null),
          new THREE.Vector2(null, null),
          new THREE.Vector2(null, null)
        ]);
      }
    }

    // morphs

    for (var j = 0; j < morphTargetsLength; j++) {
      var morphTarget = morphTargets[j].vertices;

      morphTargetsPosition[j]["data"].addAll(
          [morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]]);
    }

    for (var j = 0; j < morphNormalsLength; j++) {
      var morphNormal = morphNormals[j].vertexNormals[i];

      morphTargetsNormal[j]["data"]
          .addAll([morphNormal.a, morphNormal.b, morphNormal.c]);
    }

    // skins

    if (hasSkinIndices) {
      this.skinIndices.addAll(
          [skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]]);
    }

    if (hasSkinWeights) {
      this.skinWeights.addAll(
          [skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]]);
    }
  }

  this.computeGroups(geometry);

  this.verticesNeedUpdate = geometry.verticesNeedUpdate;
  this.normalsNeedUpdate = geometry.normalsNeedUpdate;
  this.colorsNeedUpdate = geometry.colorsNeedUpdate;
  this.uvsNeedUpdate = geometry.uvsNeedUpdate;
  this.groupsNeedUpdate = geometry.groupsNeedUpdate;

  if (geometry.boundingSphere != null) {
    this.boundingSphere = geometry.boundingSphere!.clone();
  }

  if (geometry.boundingBox != null) {
    this.boundingBox = geometry.boundingBox!.clone();
  }

  return this;
}