onPointerDown method
dynamic
onPointerDown(
- dynamic event
Implementation
onPointerDown(event) {
if (event.button == 0 && event.isPrimary) {
this._downValid = true;
this._downEvents.add(event);
this._downStart = DateTime.now().millisecondsSinceEpoch;
} else {
this._downValid = false;
}
if (event.pointerType == 'touch' && this._input != INPUT.CURSOR) {
this._touchStart.add(event);
this._touchCurrent.add(event);
switch (this._input) {
case INPUT.NONE:
//singleStart
this._input = INPUT.ONE_FINGER;
this.onSinglePanStart(event, 'ROTATE');
domElement.addEventListener('pointermove', this.onPointerMove);
domElement.addEventListener('pointerup', this.onPointerUp);
break;
case INPUT.ONE_FINGER:
case INPUT.ONE_FINGER_SWITCHED:
//doubleStart
this._input = INPUT.TWO_FINGER;
this.onRotateStart();
this.onPinchStart();
this.onDoublePanStart();
break;
case INPUT.TWO_FINGER:
//multipleStart
this._input = INPUT.MULT_FINGER;
this.onTriplePanStart(event);
break;
}
} else if (event.pointerType != 'touch' && this._input == INPUT.NONE) {
var modifier = null;
if (event.ctrlKey || event.metaKey) {
modifier = 'CTRL';
} else if (event.shiftKey) {
modifier = 'SHIFT';
}
this._mouseOp = this.getOpFromAction(event.button, modifier);
if (this._mouseOp != null) {
domElement.addEventListener('pointermove', this.onPointerMove);
domElement.addEventListener('pointerup', this.onPointerUp);
//singleStart
this._input = INPUT.CURSOR;
this._button = event.button;
this.onSinglePanStart(event, this._mouseOp);
}
}
}