loadScene method
dynamic
loadScene(
- dynamic sceneIndex
Implementation
loadScene(sceneIndex) async {
var json = this.json;
var extensions = this.extensions;
Map<String, dynamic> sceneDef = this.json["scenes"][sceneIndex];
var parser = this;
// Loader returns Group, not Scene.
// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
var scene = new Group();
if (sceneDef["name"] != null)
scene.name = parser.createUniqueName(sceneDef["name"]);
assignExtrasToUserData(scene, sceneDef);
if (sceneDef["extensions"] != null)
addUnknownExtensionsToUserData(extensions, scene, sceneDef);
var nodeIds = sceneDef["nodes"] ?? [];
for (var i = 0, il = nodeIds.length; i < il; i++) {
await buildNodeHierarchy(nodeIds[i], scene, json, parser);
}
return scene;
}