You class
Functions and info related to the player
Constructors
- You()
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- drag ↔ double
-
getter/setter pair
- immobile ↔ bool
-
getter/setter pair
- immobileturn ↔ bool
-
getter/setter pair
- lastworldpos ↔ dynamic
-
getter/setter pair
- lastworldpos2 ↔ dynamic
-
getter/setter pair
- room ↔ Object3D?
-
getter/setter pair
- speed ↔ double
-
getter/setter pair
- wield ↔ String
-
getter/setter pair
Static Methods
-
getMoveDir(
) → dynamic - What direction are you moving
-
getWorldPos(
) → Vector3 - Where you are in world coordinates - returns vector3f
-
indoors(
) → dynamic - Is the player indoors. Used to stop rain while inside Can set a room is always indoors with indoors flag Can set a room to be indoors only if a roof is above the player (autoindoors) Can set a room to be indoors based upon a custom function. For example if camera z is less than a certain amount is in the sea
-
setImmobile(
dynamic isimmobile, {dynamic delay}) → dynamic -
Set the player to be immobile in
delayseconds -
setImmobileTurn(
dynamic isimmobile, {dynamic delay}) → dynamic -
Set the player to not be able to turn camera (or reenable) in
delayseconds -
update(
) → dynamic