distanceToPlane method
Implementation
num? distanceToPlane(Plane plane) {
var denominator = plane.normal.dot(direction);
if (denominator == 0) {
// line is coplanar, return origin
if (plane.distanceToPoint(origin) == 0) {
return 0;
}
// Null is preferable to undefined since undefined means.... it is undefined
return null;
}
var t = -(origin.dot(plane.normal) + plane.constant) / denominator;
// Return if the ray never intersects the plane
return t >= 0 ? t : null;
}