HemisphereLightProbe constructor
HemisphereLightProbe(
- Color skyColor,
- Color groundColor,
- num intensity
)
Implementation
HemisphereLightProbe(Color skyColor, Color groundColor, num intensity)
: super(null, intensity) {
var color1 = Color(0, 0, 0).setRGB(skyColor.r, skyColor.g, skyColor.b);
var color2 =
Color(0, 0, 0).setRGB(groundColor.r, groundColor.g, groundColor.b);
var sky = Vector3(color1.r, color1.g, color1.b);
var ground = Vector3(color2.r, color2.g, color2.b);
// without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
var c0 = Math.sqrt(Math.PI);
var c1 = c0 * Math.sqrt(0.75);
sh!.coefficients[0].copy(sky).add(ground).multiplyScalar(c0);
sh!.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1);
isHemisphereLightProbe = false;
}