MarchingCubes class
Constructors
Properties
- autoUpdate ↔ bool
-
getter/setter pairinherited
- background ↔ dynamic
-
getter/setter pairinherited
- bindMatrix ↔ Matrix4?
-
getter/setter pairinherited
- castShadow ↔ bool
-
getter/setter pairinherited
-
children
↔ List<
Object3D> -
getter/setter pairinherited
- clist → Float32Array
-
final
- colorArray ↔ Float32Array
-
getter/setter pair
- count ↔ int?
-
getter/setter pairinherited
- customDepthMaterial ↔ Material?
-
- Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes.
- When shadow-casting with a DirectionalLight or SpotLight, if you are (a) modifying vertex positions in
- the vertex shader, (b) using a displacement map, (c) using an alpha map with alphaTest, or (d) using a
- transparent texture with alphaTest, you must specify a customDepthMaterial for proper shadows.
getter/setter pairinherited - Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes.
- customDistanceMaterial ↔ Material?
-
getter/setter pairinherited
- delta ↔ double
-
getter/setter pair
- enableColors ↔ bool
-
getter/setter pair
- enableUvs ↔ bool
-
getter/setter pair
- environment ↔ Texture?
-
getter/setter pairinherited
-
extra
↔ Map<
String, dynamic> -
getter/setter pairinherited
- field ↔ Float32Array
-
getter/setter pair
- frustumCulled ↔ bool
-
getter/setter pairinherited
- geometry ↔ BufferGeometry?
-
getter/setter pairinherited
- halfsize ↔ double
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ int
-
getter/setter pairinherited
-
instanceColor
↔ BufferAttribute<
NativeArray< ?num> > -
getter/setter pairinherited
- instanceMatrix ↔ InstancedBufferAttribute?
-
getter/setter pairinherited
- isImmediateRenderObject ↔ bool
-
getter/setter pairinherited
- isMarchingCubes ↔ bool
-
getter/setter pair
- isolation ↔ double
-
getter/setter pair
- layers ↔ Layers
-
getter/setter pairinherited
- material ↔ dynamic
-
getter/setter pairinherited
- matrix ↔ Matrix4
-
getter/setter pairinherited
- matrixAutoUpdate ↔ bool
-
getter/setter pairinherited
- matrixWorld ↔ Matrix4
-
getter/setter pairinherited
- matrixWorldNeedsUpdate ↔ bool
-
getter/setter pairinherited
- maxPolyCount ↔ int
-
getter/setter pair
- modelViewMatrix ↔ Matrix4
-
getter/setter pairinherited
-
morphTargetDictionary
↔ Map<
String, dynamic> ? -
getter/setter pairinherited
-
morphTargetInfluences
↔ List<
num> ? -
getter/setter pairinherited
- name ↔ String
-
getter/setter pairinherited
- nlist → Float32Array
-
final
- normal_cache ↔ Float32Array
-
getter/setter pair
- normalArray ↔ Float32Array
-
getter/setter pair
- normalMatrix ↔ Matrix3
-
getter/setter pairinherited
- onBeforeRender ↔ Function?
-
getter/setter pairinherited
- overrideMaterial ↔ Material?
-
getter/setter pairinherited
- palette ↔ Float32Array
-
getter/setter pair
- parent ↔ Object3D?
-
getter/setter pairinherited
- position ↔ Vector3
-
getter/setter pairinherited
- positionArray ↔ Float32Array
-
getter/setter pair
- quaternion ↔ Quaternion
-
getter/setter pairinherited
- receiveShadow ↔ bool
-
getter/setter pairinherited
- renderOrder ↔ int
-
getter/setter pairinherited
- resolution ↔ double
-
getter/setter pair
- rotation ↔ Euler
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scale ↔ Vector3
-
getter/setter pairinherited
- size ↔ double
-
getter/setter pair
- size2 ↔ double
-
getter/setter pair
- size3 ↔ double
-
getter/setter pair
- skeleton ↔ Skeleton?
-
getter/setter pairinherited
- tag ↔ String?
-
getter/setter pairinherited
- type ↔ String
-
getter/setter pairinherited
- up ↔ Vector3
-
getter/setter pairinherited
-
userData
↔ Map<
String, dynamic> -
getter/setter pairinherited
- uuid ↔ String
-
getter/setter pairinherited
- uvArray ↔ Float32Array
-
getter/setter pair
- visible ↔ bool
-
getter/setter pairinherited
- vlist → Float32Array
-
final
- yd ↔ int
-
getter/setter pair
- zd ↔ int
-
getter/setter pair
Methods
-
add(
Object3D? object) → Object3D -
inherited
-
addAll(
List< Object3D> objects) → Object3D -
inherited
-
addBall(
double ballx, double bally, double ballz, double strength, int subtract, [dynamic colors]) → void - ////////////////////////////////// //////////////////////////////////
-
addEventListener(
String type, Function listener) → void -
inherited
-
addPlaneX(
dynamic strength, dynamic subtract) → void -
addPlaneY(
dynamic strength, dynamic subtract) → void -
addPlaneZ(
dynamic strength, dynamic subtract) → void -
applyMatrix4(
Matrix4 matrix) → void -
inherited
-
applyQuaternion(
Quaternion q) → Object3D -
inherited
-
attach(
Object3D object) → Object3D -
inherited
-
blur(
[double intensity = 1]) → void -
clear(
) → Object3D -
inherited
-
clearListeners(
) → void -
inherited
-
clone(
[bool? recursive = true]) → Mesh -
inherited
-
compNorm(
int q) → void -
copy(
Object3D source, [bool? recursive]) → Mesh -
inherited
-
dispatchEvent(
Event event) → void -
inherited
-
dispose(
) → void -
inherited
-
extractFromCache(
Map< String, dynamic> cache) → List<Map< String, dynamic> > -
inherited
-
getCell(
int x, int y, int z) → double -
getObjectById(
String id) → Object3D? -
inherited
-
getObjectByName(
String name) → Object3D? -
inherited
-
getObjectByProperty(
String name, String value) → Object3D? -
inherited
-
getProperty(
String propertyName) → dynamic -
inherited
-
getValue(
String name) → Matrix4? -
inherited
-
getWorldDirection(
Vector3 target) → Vector3 -
inherited
-
getWorldPosition(
Vector3? target) → Vector3 -
inherited
-
getWorldQuaternion(
Quaternion target) → Quaternion -
inherited
-
getWorldScale(
Vector3 target) → Vector3 -
inherited
-
hasEventListener(
String type, Function? listener) → bool -
inherited
-
init(
) → void -
override
-
lerp(
dynamic a, dynamic b, dynamic t) → double - //////////////////// ////////////////////
-
localToWorld(
dynamic vector) → dynamic -
inherited
-
lookAt(
Vector3 position) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAfterRender(
{WebGLRenderer? renderer, dynamic scene, Camera? camera, dynamic geometry, dynamic material, dynamic group}) → void -
inherited
-
onQuaternionChange(
) → void -
inherited
-
onRotationChange(
) → void -
inherited
-
polygonize(
dynamic fx, dynamic fy, dynamic fz, int q, dynamic isol) → int -
posnormtriv(
dynamic pos, dynamic norm, dynamic colors, int o1, int o2, int o3) → void -
raycast(
Raycaster raycaster, List< Intersection> intersects) → void -
inherited
-
remove(
Object3D object) → Object3D -
inherited
-
removeEventListener(
String type, Function listener) → void -
inherited
-
removeFromParent(
) → Object3D -
inherited
-
removeList(
List< Object3D> objects) → Object3D -
inherited
-
reset(
) → void -
rotateOnAxis(
dynamic axis, num angle) → Object3D -
inherited
-
rotateOnWorldAxis(
dynamic axis, num angle) → Object3D -
inherited
-
rotateX(
num angle) → Object3D -
inherited
-
rotateY(
num angle) → Object3D -
inherited
-
rotateZ(
num angle) → Object3D -
inherited
-
serialize(
Map< String, dynamic> library, dynamic element, Object3dMeta? meta) → dynamic -
inherited
-
setCell(
int x, int y, int z, dynamic value) → void - ////////////////////////////////// //////////////////////////////////
-
setProperty(
String propertyName, dynamic value) → Object3D -
inherited
-
setRotationFromAxisAngle(
dynamic axis, num angle) → void -
inherited
-
setRotationFromEuler(
Euler euler) → void -
inherited
-
setRotationFromMatrix(
dynamic m) → void -
inherited
-
setRotationFromQuaternion(
Quaternion q) → void -
inherited
-
toJSON(
{Object3dMeta? meta}) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
translateOnAxis(
dynamic axis, num distance) → Object3D -
inherited
-
translateX(
dynamic distance) → Object3D -
inherited
-
translateY(
dynamic distance) → Object3D -
inherited
-
translateZ(
dynamic distance) → Object3D -
inherited
-
traverse(
dynamic callback) → void -
inherited
-
traverseAncestors(
dynamic callback) → void -
inherited
-
traverseVisible(
dynamic callback) → void -
inherited
-
update(
) → void -
updateMatrix(
) → void -
inherited
-
updateMatrixWorld(
[bool force = false]) → void -
inherited
-
updateMorphTargets(
) → void -
inherited
-
updateWorldMatrix(
bool updateParents, bool updateChildren) → void -
inherited
-
vIntX(
int q, int offset, dynamic isol, dynamic x, dynamic y, dynamic z, dynamic valp1, dynamic valp2, int c_offset1, int c_offset2) → void -
vIntY(
int q, int offset, dynamic isol, dynamic x, dynamic y, dynamic z, dynamic valp1, dynamic valp2, int c_offset1, int c_offset2) → void -
vIntZ(
int q, int offset, dynamic isol, dynamic x, dynamic y, dynamic z, dynamic valp1, dynamic valp2, int c_offset1, int c_offset2) → void -
worldToLocal(
dynamic vector) → dynamic -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited