three_dart/three_dart library
Classes
- AmbientLight
- AnimationAction
- AnimationClip
- AnimationMixer
- AnimationObjectGroup
- A group of objects that receives a shared animation state.
- AnimationUtils
- ArrayCamera
- ArrowHelper
- AxesHelper
-
BaseBufferAttribute<
TData extends NativeArray< num> > - Bone
- BooleanKeyframeTrack
- A Track of Boolean keyframe values.
- Box2
- Box3
- Box3Helper
- BoxGeometry
- BoxHelper
-
BufferAttribute<
TData extends NativeArray< num> > - BufferGeometry
- BufferGeometryLoader
- BufferGeometryParameters
- Cache
- Camera
- CameraHelper
-
- shows frustum, line of sight and up of the camera
- suitable for fast updates
- based on frustum visualization in lightgl.js shadowmap example http://evanw.github.com/lightgl.js/tests/shadowmap.html
- shows frustum, line of sight and up of the camera
- CanvasTexture
- CatmullRomCurve3
- CircleGeometry
- Clock
- Color
- ColorKeyframeTrack
- A Track of keyframe values that represent color.
- ColorManagement
- Composite
- CompressedTexture
- ConeGeometry
- ConvexGeometry
- ConvexHull
- CubeCamera
- CubeTexture
- CubicBezierCurve
- CubicInterpolant
- Fast and simple cubic spline interpolant.
- CubicPoly
- Centripetal CatmullRom Curve - which is useful for avoiding cusps and self-intersections in non-uniform catmull rom curves. http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
- Curve
- Extensible curve object.
- CurvePath
- CylinderGeometry
- Cylindrical
- Data3DTexture
- DataArrayTexture
- DataTexture
- DataTextureLoader
- Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
- DataUtils
- DepthTexture
- DirectionalLight
- DirectionalLightHelper
- DirectionalLightShadow
- DiscreteInterpolant
- Interpolant that evaluates to the sample value at the position preceeding the parameter.
- DodecahedronGeometry
- Earcut
- Port from https://github.com/mapbox/earcut (v2.2.2)
- EdgesGeometry
- EllipseCurve
- Euler
- Event
- https://github.com/mrdoob/eventdispatcher.js/
- ExtrudeGeometry
- Creates extruded geometry from a path shape.
- Face
- Face2
- FileLoader
- Float16BufferAttribute
- Float32BufferAttribute
- Float64BufferAttribute
- Fog
- FogBase
- FogExp2
- Font
- FontLoader
- FramebufferTexture
- Frustum
- GLBufferAttribute
- GridHelper
- Group
- GroupMaterial
- HalfEdge
- HemisphereLight
- HemisphereLightHelper
- HemisphereLightProbe
- IcosahedronGeometry
- ImageDataInfo
- ImageElement
- ImageLoader
- ImageUtils
- InstancedBufferAttribute
- InstancedBufferGeometry
- InstancedInterleavedBuffer
- InstancedMesh
- Int16BufferAttribute
- Int32BufferAttribute
- Int8BufferAttribute
- InterleavedBuffer
- InterleavedBufferAttribute
- Interpolant
- Intersection
- KeyframeTrack
- LatheGeometry
- Layers
- Light
- LightProbe
- LightShadow
- Line
- Line3
- LinearInterpolant
- LineBasicMaterial
- LineCurve
- LineCurve3
- LineDashedMaterial
- LineLoop
- LineSegments
- Loader
- LoaderUtils
- LoadingManager
- Material
- MaterialLoader
- Math
- MathUtils
- Matrix3
- Matrix4
- Mesh
- MeshBasicMaterial
- MeshDepthMaterial
- MeshDistanceMaterial
- MeshLambertMaterial
- MeshMatcapMaterial
- MeshNormalMaterial
- MeshPhongMaterial
- MeshPhysicalMaterial
- MeshStandardMaterial
- MeshToonMaterial
- MOUSE
- NumberKeyframeTrack
- A Track of numeric keyframe values.
- Object3D
- Object3dMeta
- ObjectLoader
- OctahedronGeometry
- OpenGLTexture
- OrthographicCamera
- ParametricGeometry
- Parametric Surfaces Geometry based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
- Path
- PerspectiveCamera
- Plane
- PlaneGeometry
- PlaneHelper
- PMREMGenerator
- PointLight
- PointLightHelper
- PointLightShadow
- Points
- PointsMaterial
- PolarGridHelper
- PolyhedronGeometry
- PropertyBinding
- PropertyMixer
- QuadraticBezierCurve
- Quaternion
- QuaternionKeyframeTrack
- A Track of quaternion keyframe values.
- QuaternionLinearInterpolant
- Spherical linear unit quaternion interpolant.
- RawShaderMaterial
- Ray
- Raycaster
- RectAreaLight
- RenderTarget
- RingGeometry
- Scene
- ShaderMaterial
- ShadowMaterial
- Shape
- ShapeGeometry
- ShapePath
- ShapeUtils
- Skeleton
- SkeletonHelper
- SkinnedMesh
- Source
- Sphere
- SphereGeometry
- Spherical
- SphericalHarmonics3
- Primary reference: https://graphics.stanford.edu/papers/envmap/envmap.pdf
- SplineCurve
- SpotLight
- SpotLightHelper
- SpotLightShadow
- Sprite
- SpriteAnimator
- SpriteMaterial
- StereoCamera
- StringKeyframeTrack
- A Track that interpolates Strings
- SVGData
- SVGLoader
- SVGLoaderParser
- SVGLoaderPointsToStroke
- SvgPath
- TetrahedronGeometry
- TextGeometry
- Text = 3D Text
- Texture
- TextureLoader
- ThreeHelper
- TorusGeometry
- TorusKnotGeometry
- TOUCH
- Triangle
- TTFFont
- TYPRFont
- Uint16BufferAttribute
- Uint32BufferAttribute
- Uint8BufferAttribute
- Uint8ClampedBufferAttribute
- UniformsUtils
- Vector
- Vector2
- Vector3
- Vector4
- VectorKeyframeTrack
- A Track of vectored keyframe values.
- VertexList
- VertexNode
- VideoTexture
-
WeakMap<
K, V> -
A WeakMap lets you garbage-collect its keys.
Please note: The
key
can be garbage-collected, not thevalue
. - WebGL3DRenderTarget
- WebGLArrayRenderTarget
- WebGLCubeRenderTarget
- WebGLMultipleRenderTargets
- WebGLMultisampleRenderTarget
- WebGLRenderer
- WebGLRenderTarget
- WebGLRenderTargetOptions
- WebXRManager
- WireframeGeometry
- WorldUVGenerator
Mixins
Extensions
Constants
- ACESFilmicToneMapping → const int
- AddEquation → const int
- AdditiveAnimationBlendMode → const int
- AdditiveBlending → const int
- AddOperation → const int
- AlphaFormat → const int
- AlwaysDepth → const int
- AlwaysStencilFunc → const int
- BackSide → const int
- BasicDepthPacking → const int
- BasicShadowMap → const int
- ByteType → const int
- CineonToneMapping → const int
- ClampToEdgeWrapping → const int
- CubeReflectionMapping → const int
- CubeRefractionMapping → const int
- CubeUVReflectionMapping → const int
- CullFaceBack → const int
- CullFaceFront → const int
- CullFaceFrontBack → const int
- CullFaceNone → const int
- CustomBlending → const int
- CustomToneMapping → const int
- DecrementStencilOp → const int
- DecrementWrapStencilOp → const int
- DepthFormat → const int
- DepthStencilFormat → const int
- DoubleSide → const int
- DstAlphaFactor → const int
- DstColorFactor → const int
- DynamicCopyUsage → const int
- DynamicDrawUsage → const int
- DynamicReadUsage → const int
- EqualDepth → const int
- EqualStencilFunc → const int
- EquirectangularReflectionMapping → const int
- EquirectangularRefractionMapping → const int
- FlatShading → const bool
- FloatType → const int
- FrontSide → const int
- GammaEncoding → const int
- GLSL1 → const String
- GLSL3 → const String
- GreaterDepth → const int
- GreaterEqualDepth → const int
- GreaterEqualStencilFunc → const int
- GreaterStencilFunc → const int
- HalfFloatType → const int
- IncrementStencilOp → const int
- IncrementWrapStencilOp → const int
- InterpolateDiscrete → const int
- InterpolateLinear → const int
- InterpolateSmooth → const int
- IntType → const int
- InvertStencilOp → const int
- KeepStencilOp → const int
- LessDepth → const int
- LessEqualDepth → const int
- LessEqualStencilFunc → const int
- LessStencilFunc → const int
- LinearEncoding → const int
- LinearFilter → const int
- LinearMipmapLinearFilter → const int
- LinearMipMapLinearFilter → const int
- LinearMipMapNearestFilter → const int
- LinearMipmapNearestFilter → const int
- LinearSRGBColorSpace → const String
- LinearToneMapping → const int
- LogLuvEncoding → const int
- LoopOnce → const int
- LoopPingPong → const int
- LoopRepeat → const int
- LuminanceAlphaFormat → const int
- LuminanceFormat → const int
- MAX_SAFE_INTEGER → const int
- MaxEquation → const int
- MinEquation → const int
- MirroredRepeatWrapping → const int
- MixOperation → const int
- MultiplyBlending → const int
- MultiplyOperation → const int
- NearestFilter → const int
- NearestMipmapLinearFilter → const int
- NearestMipMapLinearFilter → const int
- NearestMipmapNearestFilter → const int
- NearestMipMapNearestFilter → const int
- NeverDepth → const int
- NeverStencilFunc → const int
- NoBlending → const int
- NoColorSpace → const String
- NormalAnimationBlendMode → const int
- NormalBlending → const int
- NotEqualDepth → const int
- NotEqualStencilFunc → const int
- NoToneMapping → const int
- ObjectSpaceNormalMap → const int
- OneFactor → const int
- OneMinusDstAlphaFactor → const int
- OneMinusDstColorFactor → const int
- OneMinusSrcAlphaFactor → const int
- OneMinusSrcColorFactor → const int
- PCFShadowMap → const int
- PCFSoftShadowMap → const int
- RedFormat → const int
- RedIntegerFormat → const int
- ReinhardToneMapping → const int
- RepeatWrapping → const int
- ReplaceStencilOp → const int
- ReverseSubtractEquation → const int
- REVISION → const String
- RGB_ETC1_Format → const int
- RGB_ETC2_Format → const int
- RGB_PVRTC_2BPPV1_Format → const int
- RGB_PVRTC_4BPPV1_Format → const int
- RGB_S3TC_DXT1_Format → const int
- RGBA_ASTC_10x10_Format → const int
- RGBA_ASTC_10x5_Format → const int
- RGBA_ASTC_10x6_Format → const int
- RGBA_ASTC_10x8_Format → const int
- RGBA_ASTC_12x10_Format → const int
- RGBA_ASTC_12x12_Format → const int
- RGBA_ASTC_4x4_Format → const int
- RGBA_ASTC_5x4_Format → const int
- RGBA_ASTC_5x5_Format → const int
- RGBA_ASTC_6x5_Format → const int
- RGBA_ASTC_6x6_Format → const int
- RGBA_ASTC_8x5_Format → const int
- RGBA_ASTC_8x6_Format → const int
- RGBA_ASTC_8x8_Format → const int
- RGBA_BPTC_Format → const int
- RGBA_ETC2_EAC_Format → const int
- RGBA_PVRTC_2BPPV1_Format → const int
- RGBA_PVRTC_4BPPV1_Format → const int
- RGBA_S3TC_DXT1_Format → const int
- RGBA_S3TC_DXT3_Format → const int
- RGBA_S3TC_DXT5_Format → const int
- RGBADepthPacking → const int
- RGBAFormat → const int
- RGBAIntegerFormat → const int
- RGBDEncoding → const int
- RGBEEncoding → const int
- RGBEFormat → const int
- RGBFormat → const int
- RGBIntegerFormat → const int
- RGBM16Encoding → const int
- RGBM7Encoding → const int
- RGFormat → const int
- RGIntegerFormat → const int
- ShortType → const int
- SmoothShading → const int
- SrcAlphaFactor → const int
- SrcAlphaSaturateFactor → const int
- SrcColorFactor → const int
- SRGBAFormat → const int
- SRGBColorSpace → const String
- sRGBEncoding → const int
- SRGBFormat → const int
- StaticCopyUsage → const int
- StaticDrawUsage → const int
- StaticReadUsage → const int
- StreamCopyUsage → const int
- StreamDrawUsage → const int
- StreamReadUsage → const int
- SubtractEquation → const int
- SubtractiveBlending → const int
- TangentSpaceNormalMap → const int
- TriangleFanDrawMode → const int
- TrianglesDrawMode → const int
- TriangleStripDrawMode → const int
- UnsignedByteType → const int
- UnsignedInt248Type → const int
- UnsignedIntType → const int
- UnsignedShort4444Type → const int
- UnsignedShort5551Type → const int
- UnsignedShort565Type → const int
- UnsignedShortType → const int
- UVMapping → const int
- VSMShadowMap → const int
- WrapAroundEnding → const int
- ZeroCurvatureEnding → const int
- ZeroFactor → const int
- ZeroSlopeEnding → const int
- ZeroStencilOp → const int
Properties
- COMMA ↔ num
-
getter/setter pair
- DefaultLoadingManager ↔ LoadingManager
-
getter/setter pair
- DEGS_TO_RADS ↔ double
-
getter/setter pair
- Deleted ↔ int
-
getter/setter pair
- DIGIT_0 ↔ num
-
getter/setter pair
- DIGIT_9 ↔ num
-
getter/setter pair
-
EXTRA_LOD_SIGMA
↔ List<
double> -
getter/setter pair
-
FN
↔ Map<
String, Map< String, dynamic Function(dynamic c)> > -
getter/setter pair
- loading ↔ Map
-
getter/setter pair
- LOD_MIN ↔ int
-
This class generates a Prefiltered, Mipmapped Radiance Environment Map
(PMREM) from a cubeMap environment texture. This allows different levels of
blur to be quickly accessed based on material roughness. It is packed into a
special CubeUV format that allows us to perform custom interpolation so that
we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
chain, it only goes down to the LOD_MIN level (above), and then creates extra
even more filtered 'mips' at the same LOD_MIN resolution, associated with
higher roughness levels. In this way we maintain resolution to smoothly
interpolate diffuse lighting while limiting sampling computation.
getter/setter pair
- materialId ↔ int
-
getter/setter pair
- MINUS ↔ num
-
getter/setter pair
- PERIOD ↔ num
-
getter/setter pair
- px ↔ CubicPoly
-
getter/setter pair
- py ↔ CubicPoly
-
getter/setter pair
- pz ↔ CubicPoly
-
getter/setter pair
-
ShaderChunk
↔ Map<
String, String> -
getter/setter pair
-
ShaderLib
↔ Map<
String, dynamic> -
getter/setter pair
-
ShaderLibStandard
↔ Map<
String, dynamic> -
getter/setter pair
- SPACE ↔ num
-
getter/setter pair
-
TEXTURE_FILTER
↔ Map<
String, int> -
getter/setter pair
-
TEXTURE_MAPPING
↔ Map<
String, int> -
getter/setter pair
-
TEXTURE_WRAPPING
↔ Map<
String, int> -
getter/setter pair
- textureId ↔ int
-
getter/setter pair
- tmp ↔ Vector3
-
getter/setter pair
-
UniformsLib
↔ Map<
String, dynamic> -
Uniforms library for shared webgl shaders
getter/setter pair
- Visible ↔ int
-
Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
getter/setter pair
- vsm_frag ↔ String
-
getter/setter pair
- vsm_vert ↔ String
-
getter/setter pair
Functions
-
addContour(
dynamic vertices, dynamic contour) → dynamic -
area(
dynamic p, dynamic q, dynamic r) → dynamic -
CatmullRom(
dynamic t, dynamic p0, dynamic p1, dynamic p2, dynamic p3) → dynamic - Bezier Curves formulas obtained from http://en.wikipedia.org/wiki/Bézier_curve
-
charAt(
String str, int atPos) → String - Strings
-
charCodeAt(
String str, int atPos) → int -
checkBufferGeometryIntersection(
Object3D object, Material material, Raycaster raycaster, Ray ray, BufferAttribute< NativeArray< position, dynamic morphPosition, dynamic morphTargetsRelative, dynamic uv, dynamic uv2, int a, int b, int c) → Intersection?num> > -
checkIntersection(
Object3D object, Material material, Raycaster raycaster, Ray ray, Vector3 pA, Vector3 pB, Vector3 pC, Vector3 point) → Intersection? -
cloneUniforms(
Map< String, dynamic> src) → Map<String, dynamic> - Uniform Utilities
-
compareX(
dynamic a, dynamic b) → int -
concat(
List lists) → List -
CubicBezier(
dynamic t, dynamic p0, dynamic p1, dynamic p2, dynamic p3) → dynamic -
CubicBezierP0(
dynamic t, dynamic p) → dynamic -
CubicBezierP1(
dynamic t, dynamic p) → dynamic -
CubicBezierP2(
dynamic t, dynamic p) → dynamic -
CubicBezierP3(
dynamic t, dynamic p) → dynamic -
cureLocalIntersections(
dynamic start, dynamic triangles, dynamic dim) → dynamic -
earcutLinked(
Node? ear, dynamic triangles, dynamic dim, dynamic minX, dynamic minY, num? invSize, num? pass) → dynamic -
eliminateHole(
dynamic hole, dynamic outerNode) → dynamic -
eliminateHoles(
dynamic data, dynamic holeIndices, dynamic outerNode, dynamic dim) → dynamic -
equals(
dynamic p1, dynamic p2) → dynamic -
escapeHtml(
String html) → String -
every(
List list, dynamic fn(dynamic e)) → bool -
exec(
RegExp regex, String str) → List< String?> ? - RegEx
-
falsey(
dynamic value) → bool -
filter(
List list, dynamic fn(dynamic e)) → List -
filterPoints(
dynamic start, dynamic end) → dynamic -
findHoleBridge(
dynamic hole, dynamic outerNode) → dynamic -
getBoneList(
dynamic object) → List< Bone> -
getLeftmost(
dynamic start) → dynamic -
getTrackTypeForValueTypeName(
dynamic typeName) → String -
hue2rgb(
double p, double q, double t) → double -
indexCurve(
Node start, dynamic minX, dynamic minY, dynamic invSize) → dynamic -
insertNode(
dynamic i, dynamic x, dynamic y, dynamic last) → dynamic -
intersects(
dynamic p1, dynamic q1, dynamic p2, dynamic q2) → dynamic -
intersectsPolygon(
dynamic a, dynamic b) → dynamic -
isEar(
dynamic ear) → dynamic -
isEarHashed(
dynamic ear, dynamic minX, dynamic minY, dynamic invSize) → dynamic -
isFinite(
num v) → bool -
isUniqueEdge(
dynamic start, dynamic end, dynamic edges) → dynamic -
isValidDiagonal(
dynamic a, dynamic b) → dynamic -
LinearToSRGB(
dynamic c) → dynamic -
linkedList(
dynamic data, dynamic start, dynamic end, dynamic dim, dynamic clockwise) → dynamic -
listSetter(
List list, int idx, dynamic value) → dynamic -
locallyInside(
dynamic a, dynamic b) → dynamic -
mergeUniforms(
dynamic uniforms) → Map< String, dynamic> -
middleInside(
dynamic a, dynamic b) → dynamic -
now(
) → int -
onSegment(
dynamic p, dynamic q, dynamic r) → dynamic -
or(
dynamic value, dynamic defaultValue) → dynamic - JS Patterns
-
parseFloat(
String n) → double -
parseKeyframeTrack(
dynamic json) → dynamic -
pointInTriangle(
dynamic ax, dynamic ay, dynamic bx, dynamic by, dynamic cx, dynamic cy, dynamic px, dynamic py) → dynamic -
pop<
T> (List< T> list) → T -
push<
T> (List< T> list, T item) → int -
QuadraticBezier(
dynamic t, dynamic p0, dynamic p1, dynamic p2) → dynamic -
QuadraticBezierP0(
dynamic t, dynamic p) → dynamic -
QuadraticBezierP1(
dynamic t, dynamic p) → dynamic -
QuadraticBezierP2(
dynamic t, dynamic p) → dynamic -
quote(
String str) → String -
reduce(
List list, dynamic fn(dynamic prev, dynamic curr, int index, List list), [dynamic initialValue]) → dynamic -
reduceRight(
List list, dynamic fn(dynamic prev, dynamic curr, int index, List list), [dynamic initialValue]) → dynamic -
removeDupEndPts(
dynamic points) → dynamic -
removeNode(
dynamic p) → dynamic -
replace(
String str, dynamic pattern) → String -
reverse<
T> (List< T> list) → List<T> -
search(
String str, RegExp pattern) → int -
sectorContainsSector(
dynamic m, dynamic p) → dynamic -
serializeImage(
dynamic image) → dynamic -
setList<
T> (List< T> target, List<T> source) → void -
setPoint(
dynamic point, dynamic pointMap, dynamic geometry, dynamic camera, double x, double y, double z) → dynamic -
shift<
T> (List< T> list) → T -
sign(
num num) → int -
signedArea(
dynamic data, dynamic start, dynamic end, dynamic dim) → dynamic -
slice<
T> (List< T> list, int begin, [int? end]) → List<T> -
some(
List list, dynamic fn(dynamic e)) → bool -
sortLinked(
dynamic list) → dynamic -
splice(
List list, int index, [num howMany = 0, dynamic elements]) → List - Arrays
-
splitEarcut(
dynamic start, dynamic triangles, dynamic dim, dynamic minX, dynamic minY, dynamic invSize) → dynamic -
splitPolygon(
dynamic a, dynamic b) → dynamic -
SRGBToLinear(
dynamic c) → dynamic -
substr(
String str, int start, [int? length]) → String -
testPoint(
Vector3 point, num index, num localThresholdSq, Matrix4 matrixWorld, Raycaster raycaster, List< Intersection> intersects, Object3D object) → void -
toComponents(
dynamic source, dynamic target) → dynamic -
toFixed<
T extends num> (T x, int l) → String -
toJSON2(
dynamic shapes, Map< String, dynamic> ? options, dynamic data) → dynamic -
transformVertex(
dynamic vertexPosition, Vector3 mvPosition, Vector2 center, dynamic scale, double? sin, double? cos) → void -
trimLeft(
String str) → String -
trimRight(
String str) → String -
truthy(
dynamic value) → bool -
unshift(
List list, dynamic item) → int -
zOrder(
num x0, num y0, num minX, num minY, num invSize) → dynamic