ShaderPass class
Constructors
- ShaderPass(dynamic shader, dynamic textureID)
Properties
- camera ↔ Camera
-
getter/setter pairinherited
- clear ↔ bool
-
getter/setter pairinherited
- enabled ↔ bool
-
getter/setter pairinherited
- fsQuad ↔ FullScreenQuad
-
getter/setter pairoverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- material ↔ Material
-
getter/setter pairoverride
- needsSwap ↔ bool
-
getter/setter pairinherited
- renderToScreen ↔ bool
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scene ↔ Object3D
-
getter/setter pairinherited
- textureID ↔ dynamic
-
getter/setter pair
-
uniforms
↔ Map<
String, dynamic> -
getter/setter pairoverride
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
dynamic renderer, dynamic writeBuffer, dynamic readBuffer, {num? deltaTime, bool? maskActive}) → dynamic -
override
-
setProperty(
String key, dynamic newValue) → dynamic -
inherited
-
setSize(
int width, int height) → dynamic -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited