interpolate method
dynamic
interpolate(
- int i1,
- num t0,
- num t,
- num t1,
)
override
Implementation
interpolate(i1, t0, t, t1) {
var result = this.resultBuffer;
var values = this.sampleValues;
var stride = this.valueSize;
var stride2 = stride * 2;
var stride3 = stride * 3;
var td = t1 - t0;
var p = (t - t0) / td;
var pp = p * p;
var ppp = pp * p;
var offset1 = i1 * stride3;
var offset0 = offset1 - stride3;
var s2 = -2 * ppp + 3 * pp;
var s3 = ppp - pp;
var s0 = 1 - s2;
var s1 = s3 - pp + p;
// Layout of keyframe output values for CUBICSPLINE animations:
// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
for (var i = 0; i < stride; i++) {
var p0 = values[offset0 + i + stride]; // splineVertex_k
var m0 =
values[offset0 + i + stride2] * td; // outTangent_k * (t_k+1 - t_k)
var p1 = values[offset1 + i + stride]; // splineVertex_k+1
var m1 = values[offset1 + i] * td; // inTangent_k+1 * (t_k+1 - t_k)
result[i] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
}
return result;
}