unshift method
void
unshift()
Implementation
void unshift(Object3D object, BufferGeometry? geometry, Material material,
int groupOrder, double z, Map<String, dynamic>? group) {
var renderItem =
getNextRenderItem(object, geometry, material, groupOrder, z, group);
if (material.transmission > 0.0) {
transmissive.insert(0, renderItem);
} else {
if (material.transparent == true) {
transparent.insert(0, renderItem);
} else {
opaque.insert(0, renderItem);
}
}
}