setRenderTargetTextures method
void
setRenderTargetTextures(
- RenderTarget renderTarget,
- dynamic colorTexture,
- dynamic depthTexture
Implementation
void setRenderTargetTextures(
RenderTarget renderTarget, colorTexture, depthTexture) {
properties.get(renderTarget.texture)["__webglTexture"] = colorTexture;
properties.get(renderTarget.depthTexture)["__webglTexture"] = depthTexture;
var renderTargetProperties = properties.get(renderTarget);
renderTargetProperties["__hasExternalTextures"] = true;
if (renderTargetProperties["__hasExternalTextures"] == true) {
renderTargetProperties["__autoAllocateDepthBuffer"] =
depthTexture == null;
if (!(renderTargetProperties["__autoAllocateDepthBuffer"] == true)) {
// The multisample_render_to_texture extension doesn't work properly if there
// are midframe flushes and an external depth buffer. Disable use of the extension.
if (extensions.has('WEBGL_multisampled_render_to_texture') == true) {
console.warn(
'THREE.WebGLRenderer: extension was disabled because an external texture was provided');
renderTarget.useRenderToTexture = false;
renderTarget.useRenderbuffer = true;
}
}
}
}