markUniformsLightsNeedsUpdate method
void
markUniformsLightsNeedsUpdate(
- Map<String, dynamic> uniforms,
- dynamic value
)
Implementation
void markUniformsLightsNeedsUpdate(
Map<String, dynamic> uniforms, dynamic value) {
uniforms["ambientLightColor"]["needsUpdate"] = value;
uniforms["lightProbe"]["needsUpdate"] = value;
uniforms["directionalLights"]["needsUpdate"] = value;
uniforms["directionalLightShadows"]["needsUpdate"] = value;
uniforms["pointLights"]["needsUpdate"] = value;
uniforms["pointLightShadows"]["needsUpdate"] = value;
uniforms["spotLights"]["needsUpdate"] = value;
uniforms["spotLightShadows"]["needsUpdate"] = value;
uniforms["rectAreaLights"]["needsUpdate"] = value;
uniforms["hemisphereLights"]["needsUpdate"] = value;
uniforms["directionalShadowMap"]["needsUpdate"] = value;
uniforms["directionalShadowMatrix"]["needsUpdate"] = value;
uniforms["spotShadowMap"]["needsUpdate"] = value;
uniforms["spotShadowMatrix"]["needsUpdate"] = value;
uniforms["pointShadowMap"]["needsUpdate"] = value;
uniforms["pointShadowMatrix"]["needsUpdate"] = value;
}