normalizeSkinWeights method
void
normalizeSkinWeights()
Implementation
void normalizeSkinWeights() {
var vector = Vector4.init();
var skinWeight = geometry!.attributes["skinWeight"];
for (var i = 0, l = skinWeight.count; i < l; i++) {
vector.fromBufferAttribute( skinWeight, i );
var scale = 1.0 / vector.manhattanLength();
if (scale != double.infinity) {
vector.multiplyScalar(scale);
} else {
vector.set(1, 0, 0, 0); // do something reasonable
}
skinWeight.setXYZW(i, vector.x.toDouble(), vector.y.toDouble(), vector.z.toDouble(), vector.w.toDouble());
}
}