extractRotation method
Implementation
Matrix4 extractRotation(Matrix4 m) {
// this method does not support reflection matrices
var te = elements;
var me = m.elements;
var scaleX = 1 / _matrix4v1.setFromMatrixColumn(m, 0).length();
var scaleY = 1 / _matrix4v1.setFromMatrixColumn(m, 1).length();
var scaleZ = 1 / _matrix4v1.setFromMatrixColumn(m, 2).length();
te[0] = me[0] * scaleX;
te[1] = me[1] * scaleX;
te[2] = me[2] * scaleX;
te[3] = 0;
te[4] = me[4] * scaleY;
te[5] = me[5] * scaleY;
te[6] = me[6] * scaleY;
te[7] = 0;
te[8] = me[8] * scaleZ;
te[9] = me[9] * scaleZ;
te[10] = me[10] * scaleZ;
te[11] = 0;
te[12] = 0;
te[13] = 0;
te[14] = 0;
te[15] = 1;
return this;
}