intersectsBox method
Implementation
bool intersectsBox(Box3 box) {
var planes = this.planes;
for (var i = 0; i < 6; i++) {
var plane = planes[i];
// corner at max distance
_vectorFrustum.x = plane.normal.x > 0 ? box.max.x : box.min.x;
_vectorFrustum.y = plane.normal.y > 0 ? box.max.y : box.min.y;
_vectorFrustum.z = plane.normal.z > 0 ? box.max.z : box.min.z;
if (plane.distanceToPoint(_vectorFrustum) < 0) {
return false;
}
}
return true;
}