bindSkeletons method
dynamic
bindSkeletons(
- dynamic object,
- dynamic skeletons
Implementation
bindSkeletons(object, skeletons) {
if (skeletons.keys.length == 0) return;
object.traverse((child) {
if (child is SkinnedMesh && child.skeleton != null) {
var skeleton = skeletons[child.skeleton];
if (skeleton == null) {
print(
'THREE.ObjectLoader: No skeleton found with UUID: ${child.skeleton}');
} else {
child.bind(skeleton, child.bindMatrix);
}
}
});
}