updateMatrices method
void
updateMatrices(
- Light light, {
- int viewportIndex = 0,
})
override
Implementation
@override
void updateMatrices(Light light, {int viewportIndex = 0}) {
PerspectiveCamera camera = this.camera as PerspectiveCamera;
var fov = MathUtils.RAD2DEG * 2 * light.angle! * focus;
var aspect = mapSize.width / mapSize.height;
var far = light.distance ?? camera.far;
if (fov != camera.fov || aspect != camera.aspect || far != camera.far) {
camera.fov = fov;
camera.aspect = aspect;
camera.far = far;
camera.updateProjectionMatrix();
}
super.updateMatrices(light, viewportIndex: viewportIndex);
}