setPoint function
dynamic
setPoint()
Implementation
setPoint(point, pointMap, geometry, camera, double x, double y, double z) {
_vector.set(x, y, z).unproject(camera);
var points = pointMap[point];
if (points != null) {
var position = geometry.getAttribute('position');
for (var i = 0, l = points.length; i < l; i++) {
position.setXYZ(points[i], _vector.x, _vector.y, _vector.z);
}
}
}