ShaderChunk top-level property

Map<String, String> ShaderChunk
getter/setter pair

Implementation

Map<String, String> ShaderChunk = {
  "alphamap_fragment": alphamap_fragment,
  "alphamap_pars_fragment": alphamap_pars_fragment,
  "alphatest_fragment": alphatest_fragment,
  "aomap_fragment": aomap_fragment,
  "alphatest_pars_fragment": alphatest_pars_fragment,
  "aomap_pars_fragment": aomap_pars_fragment,
  "begin_vertex": begin_vertex,
  "beginnormal_vertex": beginnormal_vertex,
  "bsdfs": bsdfs,
  "bumpmap_pars_fragment": bumpmap_pars_fragment,
  "clipping_planes_fragment": clipping_planes_fragment,
  "clipping_planes_pars_fragment": clipping_planes_pars_fragment,
  "clipping_planes_pars_vertex": clipping_planes_pars_vertex,
  "clipping_planes_vertex": clipping_planes_vertex,
  "color_fragment": color_fragment,
  "colorspace_fragment": colorspaceFragment,
  'colorspace_pars_fragment': colorspaceParsFragment,
  "color_pars_fragment": color_pars_fragment,
  "color_pars_vertex": color_pars_vertex,
  "color_vertex": color_vertex,
  "common": commonGlsl,
  "cube_uv_reflection_fragment": cube_uv_reflection_fragment,
  "defaultnormal_vertex": defaultnormal_vertex,
  "displacementmap_pars_vertex": displacementmap_pars_vertex,
  "displacementmap_vertex": displacementmap_vertex,
  "emissivemap_fragment": emissivemap_fragment,
  "emissivemap_pars_fragment": emissivemap_pars_fragment,
  "encodings_fragment": encodings_fragment,
  "encodings_pars_fragment": encodings_pars_fragment,
  "envmap_fragment": envmap_fragment,
  "envmap_common_pars_fragment": envmap_common_pars_fragment,
  "envmap_pars_fragment": envmap_pars_fragment,
  "envmap_pars_vertex": envmap_pars_vertex,
  "envmap_physical_pars_fragment": envmap_physical_pars_fragment,
  "envmap_vertex": envmap_vertex,
  "fog_vertex": fog_vertex,
  "fog_pars_vertex": fog_pars_vertex,
  "fog_fragment": fog_fragment,
  "fog_pars_fragment": fog_pars_fragment,
  "gradientmap_pars_fragment": gradientmap_pars_fragment,
  "lightmap_fragment": lightmap_fragment,
  "lightmap_pars_fragment": lightmap_pars_fragment,
  "lights_lambert_vertex": lights_lambert_vertex,
  "lights_pars_begin": lights_pars_begin,
  "lights_toon_fragment": lights_toon_fragment,
  "lights_toon_pars_fragment": lights_toon_pars_fragment,
  "lights_phong_fragment": lights_phong_fragment,
  "lights_phong_pars_fragment": lights_phong_pars_fragment,
  "lights_physical_fragment": lights_physical_fragment,
  "lights_physical_pars_fragment": lights_physical_pars_fragment,
  "lights_fragment_begin": lights_fragment_begin,
  "lights_fragment_maps": lights_fragment_maps,
  "lights_fragment_end": lights_fragment_end,
  "logdepthbuf_fragment": logdepthbuf_fragment,
  "logdepthbuf_pars_fragment": logdepthbuf_pars_fragment,
  "logdepthbuf_pars_vertex": logdepthbuf_pars_vertex,
  "logdepthbuf_vertex": logdepthbuf_vertex,
  "map_fragment": map_fragment,
  "map_pars_fragment": map_pars_fragment,
  "map_particle_fragment": map_particle_fragment,
  "map_particle_pars_fragment": map_particle_pars_fragment,
  "metalnessmap_fragment": metalnessmap_fragment,
  "metalnessmap_pars_fragment": metalnessmap_pars_fragment,
  "morphcolor_vertex": morphcolor_vertex,
  "morphnormal_vertex": morphnormal_vertex,
  "morphtarget_pars_vertex": morphtarget_pars_vertex,
  "morphtarget_vertex": morphtarget_vertex,
  "normal_fragment_begin": normal_fragment_begin,
  "normal_fragment_maps": normal_fragment_maps,
  "normal_pars_fragment": normal_pars_fragment,
  "normal_pars_vertex": normal_pars_vertex,
  "normal_vertex": normal_vertex,
  "normalmap_pars_fragment": normalmap_pars_fragment,
  "output_fragment": output_fragment,
  "clearcoat_normal_fragment_begin": clearcoat_normal_fragment_begin,
  "clearcoat_normal_fragment_maps": clearcoat_normal_fragment_maps,
  "clearcoat_pars_fragment": clearcoat_pars_fragment,
  "packing": packingGlsl,
  "premultiplied_alpha_fragment": premultiplied_alpha_fragment,
  "project_vertex": project_vertex,
  "dithering_fragment": dithering_fragment,
  "dithering_pars_fragment": dithering_pars_fragment,
  "roughnessmap_fragment": roughnessmap_fragment,
  "roughnessmap_pars_fragment": roughnessmap_pars_fragment,
  "shadowmap_pars_fragment": shadowmap_pars_fragment,
  "shadowmap_pars_vertex": shadowmap_pars_vertex,
  "shadowmap_vertex": shadowmap_vertex,
  "shadowmask_pars_fragment": shadowmask_pars_fragment,
  "skinbase_vertex": skinbase_vertex,
  "skinning_pars_vertex": skinning_pars_vertex,
  "skinning_vertex": skinning_vertex,
  "skinnormal_vertex": skinnormal_vertex,
  "specularmap_fragment": specularmap_fragment,
  "specularmap_pars_fragment": specularmap_pars_fragment,
  "tonemapping_fragment": tonemapping_fragment,
  "tonemapping_pars_fragment": tonemapping_pars_fragment,
  "transmission_fragment": transmission_fragment,
  "transmission_pars_fragment": transmission_pars_fragment,
  "uv_pars_fragment": uv_pars_fragment,
  "uv_pars_vertex": uv_pars_vertex,
  "uv_vertex": uv_vertex,
  "uv2_pars_fragment": uv2_pars_fragment,
  "uv2_pars_vertex": uv2_pars_vertex,
  "uv2_vertex": uv2_vertex,
  "worldpos_vertex": worldpos_vertex,
  "background_frag": background_frag,
  "background_vert": background_vert,
  "cube_frag": cube_frag,
  "cube_vert": cube_vert,
  "depth_frag": depth_frag,
  "depth_vert": depth_vert,
  "distanceRGBA_frag": distanceRGBA_frag,
  "distanceRGBA_vert": distanceRGBA_vert,
  "equirect_frag": equirect_frag,
  "equirect_vert": equirect_vert,
  "linedashed_frag": linedashed_frag,
  "linedashed_vert": linedashed_vert,
  "meshbasic_frag": meshbasic_frag,
  "meshbasic_vert": meshbasic_vert,
  "meshlambert_frag": meshlambert_frag,
  "meshlambert_vert": meshlambert_vert,
  "meshmatcap_frag": meshmatcap_frag,
  "meshmatcap_vert": meshmatcap_vert,
  "meshtoon_frag": meshtoon_frag,
  "meshtoon_vert": meshtoon_vert,
  "meshphong_frag": meshphong_frag,
  "meshphong_vert": meshphong_vert,
  "meshphysical_frag": meshphysical_frag,
  "meshphysical_vert": meshphysical_vert,
  "meshnormal_frag": meshnormal_frag,
  "meshnormal_vert": meshnormal_vert,
  "points_frag": points_frag,
  "points_vert": points_vert,
  "shadow_frag": shadow_frag,
  "shadow_vert": shadow_vert,
  "sprite_frag": sprite_frag,
  "sprite_vert": sprite_vert
};