customDepthMaterial property

Material? customDepthMaterial
getter/setter pair
  • Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes.
    • When shadow-casting with a DirectionalLight or SpotLight, if you are (a) modifying vertex positions in
      • the vertex shader, (b) using a displacement map, (c) using an alpha map with alphaTest, or (d) using a
      • transparent texture with alphaTest, you must specify a customDepthMaterial for proper shadows.

Implementation

Material? customDepthMaterial;