rotateX method
Implementation
BufferGeometry rotateX(num angle) {
// rotate geometry around world x-axis
_bufferGeometrym1.makeRotationX(angle);
applyMatrix4(_bufferGeometrym1);
return this;
}
BufferGeometry rotateX(num angle) {
// rotate geometry around world x-axis
_bufferGeometrym1.makeRotationX(angle);
applyMatrix4(_bufferGeometrym1);
return this;
}