vs property
Implementation
var vs = [
'attribute vec3 position;',
'attribute vec3 tex;',
'uniform mat4 projectionMatrix;',
'uniform mat4 modelViewMatrix;',
'varying vec3 texOut;',
'void main ( void ) {',
'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0 );',
'texOut = tex;',
'}',
].join('\n');