hilbert2D static method
dynamic
hilbert2D(
- dynamic center,
- dynamic size,
- dynamic iterations,
- dynamic v0,
- dynamic v1,
- dynamic v2,
- dynamic v3,
- Generates 2D-Coordinates in a very fast way.
*
- Based on work by:
- @link http://www.openprocessing.org/sketch/15493
- @param center Center of Hilbert curve.
- @param size Total width of Hilbert curve.
- @param iterations Number of subdivisions.
- @param v0 Corner index -X, -Z.
- @param v1 Corner index -X, +Z.
- @param v2 Corner index +X, +Z.
- @param v3 Corner index +X, -Z.
- Based on work by:
Implementation
static hilbert2D(center, size, iterations, v0, v1, v2, v3) {
// Default Vars
center = center != null ? center : new Vector3(0, 0, 0);
size = size != null ? size : 10;
var half = size / 2;
iterations = iterations != null ? iterations : 1;
v0 = v0 != null ? v0 : 0;
v1 = v1 != null ? v1 : 1;
v2 = v2 != null ? v2 : 2;
v3 = v3 != null ? v3 : 3;
var vec_s = [
new Vector3(center.x - half, center.y, center.z - half),
new Vector3(center.x - half, center.y, center.z + half),
new Vector3(center.x + half, center.y, center.z + half),
new Vector3(center.x + half, center.y, center.z - half)
];
var vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]];
// Recurse iterations
if (0 <= --iterations) {
var tmp = [];
tmp.addAll(
GeometryUtils.hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
tmp.addAll(
GeometryUtils.hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
tmp.addAll(
GeometryUtils.hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
tmp.addAll(
GeometryUtils.hilbert2D(vec[3], half, iterations, v2, v1, v0, v3));
// Return recursive call
return tmp;
}
// Return complete Hilbert Curve.
return vec;
}