Flow constructor
Flow(
- dynamic mesh, {
- dynamic numberOfCurves = 1,
- @param {Mesh} mesh The mesh to clone and modify to bend around the curve
- @param {number} numberOfCurves The amount of space that should preallocated for additional curves
Implementation
Flow(mesh, {numberOfCurves = 1}) {
var obj3D = mesh.clone();
var splineTexure = initSplineTexture(numberOfCurves: numberOfCurves);
var uniforms = getUniforms(splineTexure);
obj3D.traverse((child) {
if (child is Mesh || child is InstancedMesh) {
child.material = child.material.clone();
modifyShader(child.material, uniforms, numberOfCurves: numberOfCurves);
}
});
this.curveArray = new List.filled(numberOfCurves, null);
this.curveLengthArray = new List.filled(numberOfCurves, null);
this.object3D = obj3D;
this.splineTexure = splineTexure;
this.uniforms = uniforms;
}