parseMeshGeometry method
dynamic
parseMeshGeometry(
- dynamic relationships,
- dynamic geoNode,
- dynamic deformers
Implementation
parseMeshGeometry(relationships, geoNode, deformers) {
var skeletons = deformers["skeletons"];
var morphTargets = [];
List modelNodes = relationships["parents"].map((parent) {
return fbxTree.Objects["Model"][parent["ID"]];
}).toList();
// don't create geometry if it is not associated with any models
if (modelNodes.length == 0) return;
var skeleton;
for (var child in relationships["children"]) {
if (skeletons[child["ID"]] != null) {
skeleton = skeletons[child["ID"]];
}
}
relationships["children"].forEach((child) {
if (deformers["morphTargets"][child["ID"]] != null) {
morphTargets.add(deformers["morphTargets"][child["ID"]]);
}
});
// Assume one model and get the preRotation from that
// if there is more than one model associated with the geometry this may cause problems
Map modelNode = modelNodes[0];
var transformData = {};
if (modelNode['RotationOrder'] != null)
transformData["eulerOrder"] =
getEulerOrder(modelNode["RotationOrder"]["value"]);
if (modelNode['InheritType'] != null)
transformData["inheritType"] =
parseInt(modelNode["InheritType"]["value"]);
if (modelNode['GeometricTranslation'] != null)
transformData["translation"] = modelNode["GeometricTranslation"]["value"];
if (modelNode['GeometricRotation'] != null)
transformData["rotation"] = modelNode["GeometricRotation"]["value"];
if (modelNode['GeometricScaling'] != null)
transformData["scale"] = modelNode["GeometricScaling"]["value"];
var transform = generateTransform(transformData);
return this.genGeometry(geoNode, skeleton, morphTargets, transform);
}