glGetSynciv method

void glGetSynciv(
  1. Pointer<__GLsync> sync_1,
  2. int pname,
  3. int bufSize,
  4. Pointer<Int32> length,
  5. Pointer<Int32> values,
)

Implementation

void glGetSynciv(
  ffi.Pointer<__GLsync> sync_1,
  int pname,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int32> values,
) {
  return _glGetSynciv(
    sync_1,
    pname,
    bufSize,
    length,
    values,
  );
}