glGetActiveUniformsiv method
void
glGetActiveUniformsiv()
Implementation
void glGetActiveUniformsiv(
int program,
int uniformCount,
ffi.Pointer<ffi.Uint32> uniformIndices,
int pname,
ffi.Pointer<ffi.Int32> params,
) {
return _glGetActiveUniformsiv(
program,
uniformCount,
uniformIndices,
pname,
params,
);
}