glGetActiveUniformsiv method

void glGetActiveUniformsiv(
  1. int program,
  2. int uniformCount,
  3. Pointer<Uint32> uniformIndices,
  4. int pname,
  5. Pointer<Int32> params,
)

Implementation

void glGetActiveUniformsiv(
  int program,
  int uniformCount,
  ffi.Pointer<ffi.Uint32> uniformIndices,
  int pname,
  ffi.Pointer<ffi.Int32> params,
) {
  return _glGetActiveUniformsiv(
    program,
    uniformCount,
    uniformIndices,
    pname,
    params,
  );
}