wglCreateLayerContext method

Pointer<HGLRC__> wglCreateLayerContext(
  1. Pointer<HDC__> arg0,
  2. int arg1
)

Implementation

ffi.Pointer<HGLRC__> wglCreateLayerContext(
  ffi.Pointer<HDC__> arg0,
  int arg1,
) {
  return _wglCreateLayerContext(
    arg0,
    arg1,
  );
}