LoadBitmapA method

Pointer<HBITMAP__> LoadBitmapA(
  1. Pointer<HINSTANCE__> hInstance,
  2. Pointer<Int8> lpBitmapName
)

Implementation

ffi.Pointer<HBITMAP__> LoadBitmapA(
  ffi.Pointer<HINSTANCE__> hInstance,
  ffi.Pointer<ffi.Int8> lpBitmapName,
) {
  return _LoadBitmapA(
    hInstance,
    lpBitmapName,
  );
}