GlGetActiveUniformNameNative typedef

GlGetActiveUniformNameNative = Void Function(Uint32 program, Uint32 uniformIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformName)

Implementation

typedef GlGetActiveUniformNameNative = Void Function(
    Uint32 program,
    Uint32 uniformIndex,
    Int32 bufSize,
    Pointer<Int32> length,
    Pointer uniformName);