GlGetActiveUniformBlockNameNative typedef

GlGetActiveUniformBlockNameNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)

Implementation

typedef GlGetActiveUniformBlockNameNative = Void Function(
    Uint32 program,
    Uint32 uniformBlockIndex,
    Int32 bufSize,
    Pointer<Int32> length,
    Pointer uniformBlockName);