GlGetActiveSubroutineUniformNameNative typedef

GlGetActiveSubroutineUniformNameNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)

Implementation

typedef GlGetActiveSubroutineUniformNameNative = Void Function(
    Uint32 program,
    Uint32 shadertype,
    Uint32 index,
    Int32 bufSize,
    Pointer<Int32> length,
    Pointer name);