GlGetActiveSubroutineName typedef

GlGetActiveSubroutineName = void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)

Implementation

typedef GlGetActiveSubroutineName = void Function(int program, int shadertype,
    int index, int bufSize, Pointer<Int32> length, Pointer name);