VecVec4i.generate constructor
Implementation
factory VecVec4i.generate(int length, Vec4i Function(int i) generator, {bool dispose = true}) {
  final p = ccore.std_VecVec4i_new(length);
  for (var i = 0; i < length; i++) {
    final v = generator(i);
    ccore.std_VecVec4i_set(p, i, v.ref);
    if (dispose) v.dispose();
  }
  return VecVec4i.fromPointer(p, length: length);
}