ignoreTapEvents property
Always load/update/prune tiles on events, except where the event is one of:
It is assumed (/guaranteed) that these events should not cause the map to move, and therefore, tile changes are not required.
Default transformer for TileLayer.
Implementation
static final ignoreTapEvents =
TileUpdateTransformer.fromHandlers(handleData: (event, sink) {
if (!_triggeredByTap(event)) sink.add(event);
});