TileUpdateEvent constructor

const TileUpdateEvent({
  1. required MapEvent mapEvent,
  2. bool load = true,
  3. bool prune = true,
  4. LatLng? loadCenterOverride,
  5. double? loadZoomOverride,
})

Implementation

const TileUpdateEvent({
  required this.mapEvent,
  this.load = true,
  this.prune = true,
  this.loadCenterOverride,
  this.loadZoomOverride,
});