update method
void
update(
- ProgressEvent e
Folds e into the live state and redraws, throttled; safe to call on every
event. Item start/complete milestones bypass the throttle so the view never
lags a file appearing or settling.
Implementation
void update(ProgressEvent e) {
if (!_enabled || e.phase == ProgressPhase.done) return;
_ingest(e);
final milestone =
e.itemState == ProgressItemState.started ||
e.itemState == ProgressItemState.completed;
final ms = _sw.elapsedMilliseconds;
if (!milestone && ms - _lastRenderMs < 100) return;
_lastRenderMs = ms;
_paint(_compose());
}