MemoryDesiredStateRepository class

Implemented types

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

all() Future<Map<String, DesiredState>>
Every declared state, by node id.
override
delete(NodeId nodeId) Future<bool>
Stops expecting anything of nodeId; returns true if it had a state.
override
find(NodeId nodeId) Future<DesiredState?>
The state nodeId should be in, or null if none was ever declared.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
save(NodeId nodeId, DesiredState state) Future<void>
Sets the state nodeId should converge to.
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited