BlueprintRepository class abstract

Persists Blueprints.

A blueprint is what a machine is, composed from the presets above. It is stored with the bytes it was authored in, so a YAML blueprint reads back as the YAML somebody wrote rather than as a re-rendering of it.

Implementers

Constructors

BlueprintRepository()

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

all() → Future<List<Blueprint>>
Returns all blueprints.
delete(BlueprintId id) → Future<bool>
Deletes the blueprint with id; returns true if removed.
find(BlueprintId id) → Future<Blueprint?>
Returns the blueprint with id, or null.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
save(Blueprint blueprint) → Future<void>
Inserts or replaces blueprint.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited