SystemMonitor class

Assembles a live NodeStatus for the host by probing the OS for CPU, memory, storage, OS facts and top processes.

Every probe is best-effort and failure-tolerant: if a command is missing or errors, that section degrades to zeros/empties rather than throwing, so a heartbeat always carries a usable snapshot. That depends on each probe being awaited inside its own try — a future merely returned from the block completes after the catch is out of scope, and its failure escapes.

The probes are async throughout (no …Sync file reads) so that the four Future.wait branches in snapshot overlap rather than serialising on a blocked isolate.

Constructors

SystemMonitor({String agentVersion = omnyServerVersion, Clock clock = const SystemClock(), int processLimit = 20})
Creates a system monitor.
const

Properties

agentVersion String
The agent version reported in the OS section.
final
clock Clock
Time source.
final
hashCode int
The hash code for this object.
no setterinherited
processLimit int
The maximum number of processes to include.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
snapshot() Future<NodeStatus>
Captures a full status snapshot.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited