DesiredStateRepository class abstract

Persists the state each node is supposed to be in.

The Hub's other repositories record what happened; this one records what is meant to be true. The difference between the two is drift, and being able to ask for it — rather than re-applying a preset and hoping — is the whole point of declaring a state at all.

Implementers

Constructors

DesiredStateRepository()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

all() Future<Map<String, DesiredState>>
Every declared state, by node id.
delete(NodeId nodeId) Future<bool>
Stops expecting anything of nodeId; returns true if it had a state.
find(NodeId nodeId) Future<DesiredState?>
The state nodeId should be in, or null if none was ever declared.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
save(NodeId nodeId, DesiredState state) Future<void>
Sets the state nodeId should converge to.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited