ObjectConfigure class
The configuration class for the objects
Constructors
-
ObjectConfigure({JointType type = JointType.none, List<
Shape> shapes = const [], bool move = false, bool kinematic = false, bool neverSleep = false, bool sleep = false, ShapeConfig? shapeConfig, String? name, bool massPos = false, bool massRot = false, bool allowCollision = false, double? max, double? min, RigidBody? body1, RigidBody? body2, Vec3? position, Vec3? position2, Vec3? positionShape, Quat? rotation, Quat? rotationShape, Vec3? axis1, Vec3? axis2, double? motorSpeed, double? motorForce, int? springFrequency, double? dampingRatio, double? lowerMotorLimit, double? upperMotorLimit})
Properties
- allowCollision ↔ bool
-
getter/setter pair
- axis1 ↔ Vec3
-
getter/setter pair
- axis2 ↔ Vec3
-
getter/setter pair
- body1 ↔ RigidBody?
-
getter/setter pair
- body2 ↔ RigidBody?
-
getter/setter pair
- dampingRatio ↔ double?
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- kinematic ↔ bool
-
getter/setter pair
- lowerMotorLimit ↔ double?
-
getter/setter pair
- massPos ↔ bool
-
getter/setter pair
- massRot ↔ bool
-
getter/setter pair
- max ↔ double
-
getter/setter pair
- min ↔ double
-
getter/setter pair
- motorForce ↔ double?
-
getter/setter pair
- motorSpeed ↔ double?
-
getter/setter pair
- move ↔ bool
-
getter/setter pair
- name ↔ String?
-
getter/setter pair
- neverSleep ↔ bool
-
getter/setter pair
- position ↔ Vec3
-
getter/setter pair
- position2 ↔ Vec3
-
getter/setter pair
- positionShape ↔ Vec3
-
getter/setter pair
- rotation ↔ Quat
-
getter/setter pair
- rotationShape ↔ Quat
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shapeConfig ↔ ShapeConfig
-
getter/setter pair
-
shapes
↔ List<
Shape> -
getter/setter pair
- sleep ↔ bool
-
getter/setter pair
- springFrequency ↔ int?
-
getter/setter pair
- type ↔ JointType
-
getter/setter pair
- upperMotorLimit ↔ double?
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited