syncShapes method

void syncShapes()

Implementation

void syncShapes() {
  rotation.setQuat(orientation );
  rotateInertia(rotation, inverseLocalInertia, inverseInertia );

  for(Shape? shape = shapes; shape!=null; shape = shape.next){
    shape.position.copy( shape.relativePosition ).applyMatrix3(rotation, true ).add(position );
    //shape.relativePosition.applyMatrix3(rotation, true ).add(position );
    // add by QuaziKb
    shape.rotation.multiplyMatrices(rotation, shape.relativeRotation );
    shape.updateProxy();
  }
}