setupInertia method
void
setupInertia(
- Vec3 tmpV,
- bool adjustPosition
)
Implementation
void setupInertia(Vec3 tmpV,bool adjustPosition){
inverseMass = 1 / mass;
tmpV.scaleEqual(inverseMass);
if(adjustPosition){
position.add(tmpV);
for(Shape? shape = shapes; shape != null; shape = shape.next){
shape.relativePosition.subEqual(tmpV);
}
// subtract offset inertia
localInertia.subOffset(mass, tmpV );
}
inverseLocalInertia.invert(localInertia );
if(isStatic){
inverseMass = 0;
inverseLocalInertia.set(0,0,0,0,0,0,0,0,0);
}
syncShapes();
awake();
}