setupInertia method
void
setupInertia(
- Vector3 tmpV,
- bool adjustPosition
)
Implementation
void setupInertia(Vector3 tmpV,bool adjustPosition){
inverseMass = 1 / mass;
tmpV.scale(inverseMass);
if(adjustPosition){
position.add(tmpV);
for(Shape? shape = shapes; shape != null; shape = shape.next){
shape.relativePosition.sub(tmpV);
}
// subtract offset inertia
localInertia.subOffset(mass, tmpV );
}
inverseLocalInertia.invert2(localInertia );
if(isStatic){
inverseMass = 0;
inverseLocalInertia.setValues(0,0,0,0,0,0,0,0,0);
}
syncShapes();
awake();
}